Wild Shape Options

Challenge Rating: 0

Badger: (tiny) AC 10; HP 3; Spd 20 ft, Burrow 5 ft; Str 4(- 3) Dex 11(+ 0) Con 12(+ 1); Senses Darkvision 30 ft; Keen Smell advantage on Perception(Wis) checks that rely on smell; Attack Bite melee + 2 (1 piercing)

Cat: (tiny) AC 12; HP 2; Spd 40 ft, Climb 30 ft; Str 3(- 4) Dex 15(+ 2) Con 10(- 0); Keen Smell advantage on Perception(Wis) checks that rely on smell; Attack Claw melee + 0 (1 slashing)

Deer: (medium) AC 13; HP 4; Spd 50 ft; Str 11(+ 0) Dex 16(+ 3) Con 11(+ 0); Attack Bite melee + 2 (1d4 piercing)

Eagle: (small) AC 12; HP 3; Spd 10 ft Fly 60 ft; Str 6(- 2) Dex 15(+ 2) Con 10(+ 0); Keen Sight advantage on Perception(Wis) checks that rely on sight; Attack Talons melee + 4 (1d4+ 2 piercing)

Giant Fire Beetle: (small) AC 13; HP 4; Spd 30 ft; Str 8(- 1) Dex 10(+ 0) Con 12(+ 1); Senses blindsight 30 ft; Illumination the beetle sheds bright light in a 10 ft radius and dim light for an additional 10 ft; Attack Bite melee + 1 (1d6- 1 slashing)

Rat: (tiny) AC 10; HP 1; Spd 20 ft; Str 2(- 4) Dex 11(+ 0) Con 9(- 1); Senses Darkvision 30 ft; Keen Smell advantage on Perception(Wis) checks that rely on smell; Attack Bite melee + 0 (1 piercing)

Challenge Rating: 1/8

Pony: (medium) AC 10; HP 11; Spd 40 ft; Str 15(+ 2) Dex 10(+ 0) Con 13(+ 1); Attack Hooves melee + 4 (2d4+ 2 bludgeoning)

Challenge Rating: 1/4

DC 10 Axe Beak: (large) AC 11; HP 19; Spd 50 ft; Str 14(+ 2) Dex 12(+ 1) Con 12(+ 1); Attack Beak melee + 4 (1d8+ 2 slashing)

Boar: (medium) AC 11; HP 11; Spd 40 ft; Str 13(+ 1) Dex 11(+ 0) Con 12(+ 1); Attack Tusk melee + 3 (1d6+ 1 piercing); Charge A successful tusk attack after moving at least 20 ft towards a target inflicts an extra 1d6 damage and the target must succeed on a DC 11 Str save or be knocked prone; Relentless(recharge after any rest) If an attack that inflicts 7 or less damage would reduce your HP to zero you instead are reduced to 1 HP

Draft Horse: (large) AC 10; HP 19; Spd 40 ft; Str 18(+ 4) Dex 10(+ 0) Con 12(+ 1); Attack Hooves melee + 6 (2d4+ 4 bludgeoning)

Elk: (large) AC 10; HP 13; Spd 50 ft; Str 16(+ 3) Dex 10(+ 0) Con 12(+ 1); Attack Hooves melee + 5 (2d4+ 3 bludgeoning); Charge must charge at least 20 ft toward target, Ram melee + 5 (3d6+ 3 bludgeoning plus DC 13 Str save or be knocked prone)

DC 10 Giant Badger: (medium) AC 10; HP 13; Spd 30 ft Burrow 10 ft; Str 13(+ 1) Dex 10(+ 0) Con 15(+ 2); Senses darkvision 30 ft; Keen Smell advantage on Perception(Wis) checks that rely on smell; Attack Bite melee + 3 (1d6+ 1 piercing), Claws melee + 3 (2d4+ 1 slashing); Multiattack Can make one bite and one claw attack per turn

Giant Centipede: (small) AC 13; HP 4; Spd 30 ft Climb 30 ft; Str 5(- 3) Dex 14(+ 2) Con 12(+ 1); Senses blindsight 30 ft; Attack Bite melee + 4 (1d4+ 2 piercing plus DC 11 Con save or take 3d6 poison damage, targets reduced to zero 0 hp in this manner are stable but paralyzed for 1 hour)

Panther: (medium) AC 12; HP 13; Spd 50 ft, Climb 40 ft; Str 14(+ 2) Dex 15(+ 2) Con 10(+ 0); Keen Smell advantage on Perception(Wis) checks that rely on smell; Attack Bite melee + 4 (1d6+ 2 piercing); Pounce must charge at least 20 ft toward target, Claw melee + 4 (1d4+ 2 slashing plus DC 12 Str save or be knocked prone, if prone follow up with a Bite attack)

Wolf: (medium) AC 13; HP 11; Spd 30 ft; Str 12(+ 1) Dex 15(+ 2) Con 12(+ 1); Keen Hearing/Smell advantage on Perception(Wis) checks that rely on hearing/smell; Attack Bite melee + 4 (2d4+ 2 piercing plus DC 11 Str save or be knocked prone)

Challenge Rating: 1/2

DC 15 Ape: (medium) AC 12; HP 19; Spd 30 ft, Climb 30 ft; Str 16(+ 3) Dex 14(+ 2) Con 14(+ 2); Attack Fist melee + 5 (1d6+ 3 bludgeoning); Multiattack Can make two fist attacks per turn

Black Bear: (medium) AC 11; HP 19; Spd 40 ft, Climb 30 ft; Str 15(+ 2) Dex 10(+ 0) Con 14(+ 2); Keen Smell advantage on Perception(Wis) checks that rely on smell; Attack Bite melee + 3 (1d6+ 2 piercing), Claw melee + 3 (2d4+ 2 slashing); Multiattack Can make one bite and one claw attack per turn

Challenge Rating: 1

Brown Bear: (large) AC 11; HP 34; Spd 40 ft, Climb 30 ft; Str 19(+ 4) Dex 10(+ 0) Con 16(+ 3); Keen Smell advantage on Perception(Wis) checks that rely on smell; Attack Bite melee + 5 (1d8+ 4 piercing), Claw melee + 5 (2d6+ 4 slashing); Multiattack Can make one bite and one claw attack per turn

DC 15 Dire Wolf: (large) AC 14; HP 37; Spd 50 ft; Str 17(+ 3) Dex 15(+ 2) Con 15(+ 2); Keen Hearing/Smell advantage on Perception(Wis) checks that rely on hearing or smell; Attack Bite melee + 5 (2d6+ 3 piercing) on a successful hit the target must succeed on a DC 13 Str saving throw or be knocked prone

Wild Shape Options

The Sundering of Oerik ~ A Greyhawk Campaign DigitalOctopi